Brazil - Brazzil Mag - Bulk of Brazil's Petrobras Investment to Be in US, Venezuela and Argentina
Advertisement
  Sunday, 08 November 2009 
Main Menu
Home
News
Back Issues
Advertising
Contact Us
Brazil Forum
Magazine
Brazzil Classic
Yellow Pages
Classifieds
Images
BrazzilMag Newsfeed
Custom Search
Amazon Body Care
-------------
Brazil /Organic personal skin care wholesale / Brazil
--------------
Who's Online
We have 63 guests online
Latest News
Statistics
Members: 489
News: 11399
Web Links: 0
User Menu
Your Details
Submit News
Check-In My Items
My Comments
Login Form





Lost Password?
No account yet? Register
Most Read
Related Items
Contribution
Have you got news?

Do you have news, comment or story on Brazil you want to share with Brazzil? Just send it our way to brazzil@brazzil.com.

 

Bulk of Brazil's Petrobras Investment to Be in US, Venezuela and Argentina PDF Print E-mail
Written by Newsroom   
Wednesday, 24 August 2005

Brazil's government owned oil company Petrobras announced plans to invest US$ 56.4 billion in the next five years, most of it in Argentina, Venezuela and in the US areas of the Gulf of Mexico.

Petrobras CEO José Sergio Gabrielli indicated that the original target had been established at US$ 34.5 billion for the 2006/2010 period, but it was increased 64% given the global energy situation "a significant increase was needed to cover the growing costs of the oil production chain because of the surge in international prices of crude".

"Our investments in South America are concentrated mainly in Argentina and Venezuela", said Mr. Gabrielli who considered "marginal" any further investments in Peru, Ecuador and Bolivia.

A recent bill approved by the Bolivian government more than doubling oil taxes has irritated oil and gas corporations with investments in the landlocked country that concentrates South America's main gas reserves behind Venezuela.

Petrobras in Argentina is involved in oil and gas exploration and production, refining, electricity, lubricants, fertilizers and gas and energy transport.

In Argentina, Petrobras US$ 3.9 billion investment plan has been increased to US$ 7.8 billion, mostly new projects not included in the original outlay.

According to an official Petrobras release, 87% of investments are concentrated in hydrocarbons exploration and production, of which 44% in Latinamerica, 19,6% in Africa and 20% in the Gulf of Mexico.

This article appeared originally in Mercopress - www.mercopress.com.

Hits: 12661
Comments (1)Add Comment
A Disputed New Business:Virtual Property Exchange
written by steven golden, December 13, 2006
In many ways, the in-game economy is similar to a real world economy - goods and services are traded to mutual advantage and are mediated in currencies(gold,platinum,credit,etc.).

An online broker, who goes by the screen name Rolala, was not a fan of online games until his 15-year-old son became interested in Final Fantasy XI(FFXI).He then noticed that a large number of gils(currencies used in FFXI) were for sale on eBay.

"I started hearing about players leaving the game who were selling their assets at cheap prices," he said, "so I figured, buy low, sell high."

But Rolala found his moneymaking options in FFXI "very limited". He switched to World of Warcraft,the world's largest MMORPG. There, he has leveraged his real-life experience into an online business. He converts his game profits into real money on sites likeebay, cheap wow gold ,world of warcraft gold,etc.Earnings can be considerable. He said he was on track to earn about $120,000 in real money in his first year in this business.

Rolala's business is just one example of how increasingly popular online role-playing games have created a shadow economy in which the lines between the real world and the virtual world are getting blurred.

Edward Castronova, an economics professor at Indiana University who has written a book on the subject, calculated that if you took the real dollars spent within "EverQuest "as an index, its game world, called Norrath, would be the 77th richest nation on the planet, while annual player earnings surpass those of citizens of Bulgaria, India or China.

Go to GameUSD, an exchange-rate calculator for the virtual worlds, and do a search for the latest rates of virtual currencies against the U.S. dollar, and let your jaw drop open. The rates of some virtual world currencies are even better than that of the Iraqi Dinar! For instance, here is the exchange rate of several popular virtual currencies: Final Fantacy XI Gil ($23.89/1M), Lineage 2 adena ($2.80/1M), Everquest Platinum ($0.24/1K), Everquest 2 Gold($0.017/gold), WOW Gold ( World of Warcraft Gold ) ($0.178/gold), Star Wars Galaxies Credit ($0.50/1M),
Guild Wars Gold ($0.07/1K), Second Life Linden ($3.14/1K), etc.

Right now, this business is one of the most hotly debated issues on the internet. Many game companies such as Blizzard who run World of Warcraft discourage profit from in-game properties, though none have found a way to stop it.

Sony Online Entertainment, on the other hand, encourages the practice (albeit within the confines of their own "Station Exchange", their own forum for the sale of in-game properties). It recently announced the first month's figures from "Station Exchange". According to SOE, over 45,000 characters from "EverQuest 2" have been active on the exchange and have spent over $180,000 USD in one month, half of which have been spent on in-game gold and platinum.

In terms of the law's concern, another issue is, who owns the virtual money? Many virtual world designers maintain that anything created in the world belong to the company. They refuse to recognise the rights of their players in the virtual property for fear of attracting liability for its maintenance or security.

But will this work in the long term? Players spend considerable time and/or money acquiring such assets. In many cases they are the creation of the player and even the intellectual property ownership is questionable. "As we spend more time in these worlds, it's not enough for companies to say that 'we own everything and we can turn it off at any time,'" said a gamer. "The question may soon be should we have recourse against a game company for obliterating virtual assets?"

With the rapid growth of virtual currency exchange market, should people accord virtual property the same protection as property in the real world?
report abuse
vote down
vote up
Votes: +0

Write comment
quote
bold
italicize
underline
strike
url
image
quote
quote
smile
wink
laugh
grin
angry
sad
shocked
cool
tongue
kiss
cry
smaller | bigger

security code
Write the displayed characters


busy




Reddit!Del.icio.us!Facebook!Slashdot!Netscape!Technorati!StumbleUpon!Newsvine!Furl!Yahoo!Ma.gnolia!Add this social bookmarking functionality to your website! title=
 
< Prev   Next >

Visit Brazzil Social with Video, Music and Chat


BBC Feed
BBC News and Sport Search: brazil
BBC News and Sport Search: brazil